Early models for functional machinery "Tales of Tindalos", the newly-minted working title for the previously untitled cosmic horror game. They aren't finished, but they're perfectly functional in Unity. I'm using spline cables to connect the generator to other power sinks. I didn't have to spend too much time on the cable itself, as it turns out—I started by simply extruding a black triangle along it, and literally no one has noticed yet. It might be something to return to for decoration later.
Speaking of, once everything is fully functional in-game, I'm hoping to deck these out/add bling/gangsta-it-up with decorative do-nothing steampunk-esque additions. Maybe some Batcomputer-like blinking lights that don't really mean anything. You have to start with practicality, but there's no shame in pursuing past it, to your heart's content, once it's all in working order. That will probably be a whole new gallery item!
The spotlight and fan are designed to be interchangeable on the mobile mount, which is what the power cable will eventually tie to. I may also have stationary mounts. I've always liked the idea of varied machine parts, and their creative application taking root in a game's flow. I think it brings out the best in the player and introduces the thrill of invention.
The other things bothering me is that, while the Hit-and-Miss generator is relatively accurately modeled after the Hercules, I really don't like how square it is. My generator is going to have to have some more beveling and flow if it isn't going to break the composition of the game. However, I'm likely to have many items to come, and some of these (like the fan men) haven't even been fully integrated into the game source yet! I'll revisit it in the future.