Website powered by

Sea Anemone Cluster

A zoomed in shot of the anemone cluster

A zoomed in shot of the anemone cluster

An overhead shot—note that the majority of the work went into the central anemone.

An overhead shot—note that the majority of the work went into the central anemone.

Starfish, using a similar material system to the anemone (but not nearly as expensive to ray trace!)

Starfish, using a similar material system to the anemone (but not nearly as expensive to ray trace!)

Material outline for the anemone (the shader)—note that by selecting from a noise texture based on object (not fragment!) location, you can shift hues fairly easily.

Material outline for the anemone (the shader)—note that by selecting from a noise texture based on object (not fragment!) location, you can shift hues fairly easily.

For anyone wondering about the sea rock material, I winged it—the shell fragment is very simple geometry, and the anemone are spawned on it with a Musgrave gradient noise (my personal favorite). The rest is a clever material.

For anyone wondering about the sea rock material, I winged it—the shell fragment is very simple geometry, and the anemone are spawned on it with a Musgrave gradient noise (my personal favorite). The rest is a clever material.

My anemone cluster, the glowing mushrooms of the sea!